The core idea is to place Sonic in vast, somber landscapes that look more like Death Stranding or Breath of the Wild than a traditional SEGA level.
Short, traditional levels that act as nostalgic "greatest hits" from past games.
Severe visual pop-in, repetitive puzzles, and a camera that occasionally struggles to keep up.
Despite the odd visuals, the movement is some of the best the series has seen in years.
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