: Instead of rendering separate files for each shot, use Camera Binding (Ctrl+B in the timeline) to automatically switch between different cameras in one single timeline.
: Use the Purge All function to remove unused materials and data, keeping your file size low and your workspace fast. Tailoring Content for Social Media Animating with Blender: How to Create Short Ani...
: Start with a "big picture" idea and develop it into a script. You can storyboard directly in Blender using rough 3D environments to finalize compositions and camera angles. : Instead of rendering separate files for each