: Success rates for social actions are determined by an NPC's Like, Love, Dislike, and Hate (LLDH) stats.
: Characters with the Evil trait are dangerous; they resist break-ups and may put the player on a "hit list" if provoked. artificial-academy-2
: If a character reaches max "Hate," standard interactions may become impossible. Using the "Grumble" action repeatedly can soothe their feelings and restore viable success rates. : Success rates for social actions are determined
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