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The actual launch in September 2013 was a catastrophic failure, often cited in video game history as a cautionary tale for "early access" and crowdfunding. Takedown: Red Sabre Developer Commentary
Developed by and led by veteran designer Christian Allen (known for his work on Ghost Recon and Halo: Reach ), the project was pitched as a "thinking person's shooter". It promised a return to the hardcore, slow-paced realism of the late '90s—a spiritual successor to classics like Rainbow Six and SWAT 4 . The actual launch in September 2013 was a