The game is set in a universe where the world has been shattered into "shards"—floating islands drifting in a magical void known as the Great Nothing.
One of the most profound aspects of Eador is its approach to economy. Unlike traditional strategy games where building a city is the primary income source, Imperium favors a high-risk "loot economy". Eador: Imperium
Players are encouraged to run their kingdoms at a gold deficit, relying on combat loot from cleared sites (like ruins or dungeons) to fund upkeep and new units. The game is set in a universe where
Unlike its predecessor, Masters of the Broken World , which featured one massive meta-campaign, Imperium focuses on four distinct character-driven campaigns that eventually unlock a final, climactic story arc. Strategic Depth: The "Loot Economy" Players are encouraged to run their kingdoms at
Maintaining a surplus is often considered sub-optimal play; if you aren't dipping into negative income to hire stronger units, you aren't clearing shards fast enough to keep up with AI progression. RPG Elements and Hero Customization
While Imperium expanded the roster of units and mechanics, it remains a polarizing entry for longtime fans: