The story is revealed through environmental storytelling, such as emails and terminals, explaining the fate of the station's crew and the nature of the time-looping mission. Comparisons The Entropy Centre Review (PS5) - Hey Poor Player
is a first-person, mind-bending puzzle adventure developed by Stubby Games . In this game, you take on the role of Aria, a puzzle tester on a colossal space station orbiting a post-apocalyptic Earth. Quick Facts Release Date: November 3, 2022.
The core of the experience involves manipulating time to solve complex room-based puzzles.
The game is set within The Entropy Centre , an abandoned, decaying facility where you are seemingly the lone survivor.
You will interact with various objects such as cubes, jump pads, and laser gates, often needing to move them in a specific sequence before rewinding them to reach your objective. Narrative and Setting
Your primary device is a handheld, talking AI weapon named Astra . It allows you to scan objects and rewind their movement through time.
This LMC simulator is based on the Little Man Computer (LMC) model of a computer, created by Dr. Stuart Madnick in 1965. LMC is generally used for educational purposes as it models a simple Von Neumann architecture computer which has all of the basic features of a modern computer. It is programmed using assembly code. You can find out more about this model on this wikipedia page.
You can read more about this LMC simulator on 101Computing.net.
Note that in the following table “xx” refers to a memory address (aka mailbox) in the RAM. The online LMC simulator has 100 different mailboxes in the RAM ranging from 00 to 99.
| Mnemonic | Name | Description | Op Code |
| INP | INPUT | Retrieve user input and stores it in the accumulator. | 901 |
| OUT | OUTPUT | Output the value stored in the accumulator. | 902 |
| LDA | LOAD | Load the Accumulator with the contents of the memory address given. | 5xx |
| STA | STORE | Store the value in the Accumulator in the memory address given. | 3xx |
| ADD | ADD | Add the contents of the memory address to the Accumulator | 1xx |
| SUB | SUBTRACT | Subtract the contents of the memory address from the Accumulator | 2xx |
| BRP | BRANCH IF POSITIVE | Branch/Jump to the address given if the Accumulator is zero or positive. | 8xx |
| BRZ | BRANCH IF ZERO | Branch/Jump to the address given if the Accumulator is zero. | 7xx |
| BRA | BRANCH ALWAYS | Branch/Jump to the address given. | 6xx |
| HLT | HALT | Stop the code | 000 |
| DAT | DATA LOCATION | Used to associate a label to a free memory address. An optional value can also be used to be stored at the memory address. |