Ezcs Official
Building an ECS #1: Types, Hierarchies and Prefabs - Sander Mertens
: It emphasizes clean code and decoupled systems, allowing for easier debugging and iteration compared to "vanilla" ECS. Core Components Building an ECS #1: Types, Hierarchies and Prefabs
: It enables the use of "Actor-Component" patterns alongside "Entity-Component" patterns, making it easier to integrate into existing Unity projects without a total refactor. Building an ECS #1: Types
For developers looking to integrate or explore the framework: Building an ECS #1: Types, Hierarchies and Prefabs
The framework is built on the principle that developers should not have to sacrifice the flexibility of OOP to gain the architectural benefits of ECS.
: The project is open-source and hosted on the Watcher3056/EasyCS GitHub repository .