: Point the glue attribute to your Step Definition package.
: This class acts as the entry point for all tests.
If this refers to the game , "putting together" features often involves the Wwise Sound System or Hammer Editor : File: Contagion.zip ...
Do you need help for the features or packaging the .zip file itself?
: Place your Step Definitions and Runner Class here. : Point the glue attribute to your Step Definition package
: Create a .txt file (e.g., soundbanks.txt ) in your add-on/scripts/soundsystem folder to store sound information Steam Community.
: Ensure your add-on folder follows the internal hierarchy of the game (e.g., scripts/ , maps/ , sounds/ ) so the engine recognizes the bundled features. : Place your Step Definitions and Runner Class here
To "put together" or run multiple files for a project like Contagion (often associated with software testing frameworks like Cucumber or game modding scripts), you typically need to use a Runner Class or a specific folder structure . 🛠️ Step-by-Step Implementation 1. Using a JUnit Runner Class