: 4K or high-definition maps for diffuse, normal, and roughness layers to simulate realistic stone surfaces.
: Instructions for how light interacts with the rock surfaces.
: Basic instructions on how to run the simulator and a list of controls (usually minimal, as the "point" is to remain stationary).
: High-polygon and low-polygon 3D models of different rock types (basalt, granite, sandstone).
: 4K or high-definition maps for diffuse, normal, and roughness layers to simulate realistic stone surfaces.
: Instructions for how light interacts with the rock surfaces.
: Basic instructions on how to run the simulator and a list of controls (usually minimal, as the "point" is to remain stationary).
: High-polygon and low-polygon 3D models of different rock types (basalt, granite, sandstone).