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: Despite the patch, the game still demands a relatively powerful CPU and may run worse than expected when compared to the original PS4 hardware's efficiency. The "CODEX" Release Context

Watch this technical analysis to see how Patch 1.10 performs on mid-range hardware and how it handles shader compilation:

: Some users, specifically those on RX 6000 and 5700 XT series cards, reported severe visual bugs after v1.10, including disappearing trees and invisible terrain collisions.

The version refers to the scene release of the game, which initially bypassed the lack of Denuvo DRM on the Steam/Epic version. Update v1.10-CODEX is typically a standalone update package used to bring that specific version up to the stable January 2021 build.

: Anisotropic filtering was finally confirmed as fully functional, and facial animations were fixed to ensure they didn't fall out of sync with higher frame rates. Community & Technical Review

: Improved auto-save performance (reducing stutters during quest completion) and fixed an issue where Nvidia GTX 1000 series cards and older GPUs saw better utilization.

: It addressed inaccurate VRAM usage reporting in the options menu and reduced the memory overhead required for streaming shaders.

: One of the most significant changes allowed players to move around while shaders compiled in the background, rather than being forced to wait at the main menu for 10–20 minutes.

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