Determining how light and pigments are represented computationally.
Scaling, rotating, and translating shapes across the screen.
Converting virtual 2D/3D math models into flat raster images. 💻 A Simple Java 2D Boilerplate
Mapping abstract user coordinates to physical pixel grids.
The standard textbooks for this topic are by Frank Klawonn and " Introduction to Computer Graphics " by David J. Eck. 🎨 Core Concepts Covered