To save the state, the system serializes the inventory into a compressed format. This ensures that when a player reloads, every item's position and durability are preserved. 4. Advanced "Long" Features
public class InventoryItem { public string itemName; public int width, height; public Sprite icon; public bool isStackable; } Use code with caution. Copied to clipboard manty_inventory.rar
Use a 2D array int[width, height] to track occupied slots. When a player moves an item, the controller checks if the target slots are 0 (empty). To save the state, the system serializes the
Right-clicking items opens a sub-menu (Equip, Consume, Dismantle, or Drop). To save the state