: Many reviewers from IGN and GameSpot highlighted the striking "neo-noir" aesthetic and anime-inspired art direction as a high point.
: Players navigate the neon-lit streets of Mato to talk to NPCs and gather clues, then switch to dungeon exploration within Rifts to fight monsters.
: Battles involve a shared health pool for the entire party, requiring strategic management of skills and cooldowns rather than just individual character health. Mato Anomalies
: A mini-game where Doe uses cards to "break" the mental defenses of NPCs to extract information.
To get a better sense of the game's unique visual style and turn-based combat, you can watch this gameplay trailer: : Many reviewers from IGN and GameSpot highlighted
: Critics from RPGFan pointed out that the story can feel convoluted and that the English translation sometimes suffers from awkward phrasing, which may affect immersion.
The story follows dual protagonists: Doe, a private detective who explores the city’s surface to uncover a mysterious supernatural threat known as the Bane Tide, and Gram, a mysterious exorcist who enters "Rifts"—other-dimensional portals—to battle demonic entities. Key Gameplay Mechanics : A mini-game where Doe uses cards to
: Doe handles the narrative and detective work, while Gram leads the combat-focused party inside the Rifts. Critical Reception