: Instead of letting the physics engine move the character, a script calculates a new position every frame based on the player’s direction.

: Some methods involve an OP Auto Clicker set to a 14ms interval with a middle-mouse click to trigger character state changes that lead to speed glitches.

🚀 : CFrame speed is "OP" because it doesn't rely on the WalkSpeed value, making it harder for basic anti-cheats to detect, but it requires high FPS and precise macro timing to stay stable.

: By multiplying the HumanoidRootPart.CFrame by the Humanoid.MoveDirection and a user-defined multiplier, the player "teleports" tiny distances so rapidly it appears as smooth, high-speed movement.