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You can search by name, Diligencia ID or company number. Searches in local languages are all supported. The search function works using “begins with” so make sure you use the start of the name. See more tips

The core gameplay mechanics of (v1.0), released in 2013 by Red Barrels , revolve around a high-stakes survival experience where the player lacks any combat capabilities.

: You play as Miles Upshur , a journalist documenting the horrors of "Project Walrider," a secret mind-control experiment inspired by the real-life MKUltra program.

: To navigate pitch-black corridors, you must use your camera’s night vision mode. This consumes limited battery life, forcing you to constantly scavenge for replacements to avoid being left in total darkness.

: Unlike typical survival horror, you cannot fight back. You must hide, run, or sneak to survive encounters with homicidal patients in Mount Massive Asylum .

: The level design uses lighting and environmental cues (like furniture to vault over) to guide you during chases, while the AI enemies like Chris Walker vary their routes to keep you on edge.

An "alleged prototype" of the 2013 version recently surfaced online, showing differences in the camera UI and run animations compared to the final release. Outlast: The Near PERFECT Horror Game

The defining "feature" of this horror title is its system:

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Outlast [v1.0a] May 2026

The core gameplay mechanics of (v1.0), released in 2013 by Red Barrels , revolve around a high-stakes survival experience where the player lacks any combat capabilities.

: You play as Miles Upshur , a journalist documenting the horrors of "Project Walrider," a secret mind-control experiment inspired by the real-life MKUltra program. Outlast [v1.0a]

: To navigate pitch-black corridors, you must use your camera’s night vision mode. This consumes limited battery life, forcing you to constantly scavenge for replacements to avoid being left in total darkness. The core gameplay mechanics of (v1

: Unlike typical survival horror, you cannot fight back. You must hide, run, or sneak to survive encounters with homicidal patients in Mount Massive Asylum . This consumes limited battery life, forcing you to

: The level design uses lighting and environmental cues (like furniture to vault over) to guide you during chases, while the AI enemies like Chris Walker vary their routes to keep you on edge.

An "alleged prototype" of the 2013 version recently surfaced online, showing differences in the camera UI and run animations compared to the final release. Outlast: The Near PERFECT Horror Game

The defining "feature" of this horror title is its system: