: A UI element that lets you see which enemies are next, helping you decide whether to save bombs or orbs.
: Establishing a "Peglin Village" using gold or orbs collected during runs to unlock permanent upgrades for future attempts.
: Improved collision simulation that shows exactly where the orb will hit the first peg. Peglin.v0.8.6.zip
: Allowing players to continue their run after defeating the final boss, with enemies scaling in difficulty. Official Features Added in Similar Versions
To add a feature to (specifically referenced by your file version v0.8.6.zip ), you can focus on core mechanics or quality-of-life improvements that align with the community's popular requests and the game's official development roadmap. Popular Community Feature Requests : A UI element that lets you see
Since you have a .zip file (likely the PC version), you can explore the Peglin Steam Community for modding support. Players often use to inject custom code into Unity-based games like Peglin to create new orbs, relics, or UI features.
If you are looking to "make" a feature by updating your version or developing a mod, consider these highlights from the Peglin Version History : : Allowing players to continue their run after
Players frequently discuss adding more depth to the roguelike elements and the pachinko-style gameplay. Common suggestions include: