The system uses ModuleScripts to define weapon attributes. Developers can customize cyclic rates (RPM), recoil patterns (procedural vs. fixed), and muzzle velocity through a single table, allowing for rapid balancing [2].
Unlike older systems that used physical projectiles (which often caused server lag), the AGS utilizes WorldRoot:Raycast . It calculates bullet drop and travel time via math-heavy loops, simulating drag and gravity without the overhead of physical parts [1]. Roblox - New Advanced Gun System
Implementation of spring modules that simulate camera "kick" and recovery. The system uses ModuleScripts to define weapon attributes