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[s5e13] Hot Tempers And Cold Feet < 1000+ TRUSTED >

Foolish Fate (Conditional creature destruction) or Bitter Triumph (Planeswalker/creature destruction at a cost).

Burst Lightning (Flexible 2 or 4 damage) or Impractical Joke (Creature/planeswalker burn). Green: Knockout Maneuver (Counters and a punch effect). [S5E13] Hot Tempers and Cold Feet

Spells that target your own creatures (including "Prepared Spells") are highly valued due to the Repartee synergy. Key Archetype: White-Black (WB) Silverquill [S5E13] Hot Tempers and Cold Feet

A 2/3 that becomes unblockable through Repartee and provides card advantage. Top Removal & Combat Spells [S5E13] Hot Tempers and Cold Feet

This archetype focuses on aggressive strategies and the mechanic. Signpost Uncommons:

A sorcery that buffs a creature and draws a card, with a recursion ability from the graveyard.