Scemo | & Scemo 2

It turns the "fail states" of a normal game into the only way to progress, perfectly capturing the chaotic energy of Harry and Lloyd.

If you try to aim at an enemy, you miss. If you trip over a trash can, it launches a chain reaction that accidentally defeats the boss. Scemo & scemo 2

Should this feature be for a or more of a narrative adventure ? It turns the "fail states" of a normal

You can only cross a gap if you walk off the ledge backwards while wearing a tuxedo made of bubble wrap. Should this feature be for a or more

To open a door, you have to successfully mimic a specific, ridiculous noise using your controller's mic or a rhythm-based mini-game.

How about a ? In this feature, players have to navigate a level or complete a task where the physics are intentionally unpredictable and the "correct" path makes zero sense.