Stardeus: V0.6.109

A primary focus of v0.6.109 was technical optimization. During this period, the developer, Kodo Linija , focused on reducing system-taxing visual effects to prevent crashes, specifically by capping ship weapon visual effects. This established a precedent for balancing visual fidelity with performance—a necessity for a game that allows for massive, detailed starship builds. Key Features and Refinements

: NPC ships began to be affected by magnetic storms, making the universe feel more dynamic and less centered solely on the player's ship. Stardeus v0.6.109

: To prevent overwhelming players, the number of beings ejected from a shot-down Breach Capsule was limited to eight. Historical Context in the "Stardeus" Roadmap A primary focus of v0

The update introduced several impactful changes to both gameplay balance and AI logic: Stardeus v0.6.109