Super Mario Maker 2 [01009b90006dc000][v0][us](... -
: Super Mario Maker 2 as a Tool for Educational Game Design . 3. The Visual Language of "Troll" and "Kaizo" Design
: The use of Super Mario Maker 2 in higher education—specifically a case study where engineering students used the level editor to represent chemical processes. Super Mario Maker 2 [01009B90006DC000][v0][US](...
: How accurately do clear-rate metrics reflect the psychological "frustration" or "fun" of a level? : Super Mario Maker 2 as a Tool for Educational Game Design
: Applying Constructivist theory, where learners drive their own activities and "abstract" content into game mechanics to prove their understanding. : How accurately do clear-rate metrics reflect the
Given the metadata provided——you are looking at the base version of the North American release for Nintendo Switch.
This topic explores what actually makes a level "hard" beyond the clear rate. Research shows that initial difficulty is heavily influenced by how many attempts it takes the creator to clear their own stage during the upload process.
: What Makes a Level Hard in Super Mario Maker 2? (arXiv) . 2. SMM2 as a Tool for Constructivist Education