: Convert that buffer into an Image , then into an ImageTexture .
: Keep textures under 16384×16384 pixels, as larger files may fail to load on many graphics cards. ШЄШЩ…ЩЉЩ„ textures and images Godot zip
: Data stored in Video RAM (VRAM). This is what you assign to a Sprite2D or a MeshInstance3D for fast rendering. 4. Best Practices for Texture Management : Convert that buffer into an Image ,
: If you are shipping DLC, consider using ProjectSettings.load_resource_pack() to load .pck or .zip files exported directly from Godot for better compression and faster loading. ШЄШЩ…ЩЉЩ„ textures and images Godot zip
: Raw pixel data in RAM. Useful for manipulation like splitting an image or modifying pixels .