The Dark Pictures Antology: — Man Of Medan Bezmak...

: Professional reviews and academic-style analyses like those from Medium explore the "butterfly effect" in the game and how the branching narrative allows for a unique experience in every playthrough.

: Supermassive Games released Developer Diaries that detail the creation of the ghost ship environment, including architectural plans, lighting techniques, and audio recording on actual military vessels to achieve authenticity. The Dark Pictures Antology: Man Of Medan bezmak...

While there isn't a single official "paper" titled "Man of Medan bezmak," several sources cover the game's development and mechanics in a professional and analytical way. : Research on horror game design often uses

: Research on horror game design often uses Man of Medan as a case study to understand what makes games scary, focusing on level design and atmospheric tension. Key Game Facts including architectural plans

If you are looking for a comprehensive breakdown of the game, these resources provide detailed "paper-like" analysis:

: Gameplay relies on exploration, dialogue choices, and quick-time events (QTEs). The game also features premonitions —collectible pictures (white frames for good outcomes, black for bad) that show possible future events to aid player decisions.