Things - Don Norman.pdf — The Design Of Everyday

Should we try a , like a story about a "smart city" where even the sidewalks have bad UX?

The city of New Veridia was a marvel of “smart” engineering, but for Elias, it was a daily battle against invisible enemies. The Design of Everyday Things - Don Norman.pdf

Inside, his kitchen was a minefield of . His stove featured four induction burners arranged in a square, but the control knobs were lined up in a straight row. Every morning was a game of Russian Roulette with his omelets. He’d turn the third knob, expecting the back-right burner to heat up, only to find his coffee pot on the front-left melting into a plastic puddle. Should we try a , like a story

He stood before the door of his high-tech apartment, a sleek slab of brushed aluminum. There was no handle, no plate, and no hinge. It was a beautiful, featureless void. Elias pushed the left side; nothing. He pushed the right; a red light blinked mockingly. He tried to slide it. Finally, he leaned his entire body weight against the center, and it hissed open. "Great design," Elias muttered, "if you’re a ghost." His stove featured four induction burners arranged in

By noon, Elias had reached his breaking point. He sat down to use his new "Universal Remote," a device so "intuitive" it replaced fifty buttons with a single touch-sensitive glass surface. He wanted to lower the blinds. He swiped up. The TV turned on at maximum volume. He swiped down to kill the noise. The fireplace ignited.