The Test [alpha] Gui (kill Players, Respawn Pla... Site
: Utilizing the player:LoadCharacter() function via a RemoteEvent to communicate from the client GUI to the server.
: Creating a Death Screen GUI that becomes visible when a player's health reaches zero, often featuring a manual "Respawn" button. THE TEST [ALPHA] GUI (KILL PLAYERS, RESPAWN PLA...
: Allows testers to switch between roles (e.g., "Inmate" vs. "Police" in a prison-themed alpha) to verify team-specific UI and mechanics. THE TEST [ALPHA] GUI (KILL PLAYERS, RESPAWN PLA...
: Forces a character to reload at a designated SpawnLocation or their previous death point. THE TEST [ALPHA] GUI (KILL PLAYERS, RESPAWN PLA...