Xtreme Racer Zero — Tokyo

: Reaching 1,860 miles (3,000 km) on a car's odometer unlocks hidden "Level 5" or higher upgrades for the engine, muffler, and body.

For a visual guide on advanced techniques and how to maximize your early-game income, check out these tips:

: Drive at least 25 km (15 mi) in a single expressway session to earn a 100,000 CP bonus. This increases every additional 25 km, capping at 500,000 CP once you hit 100 km (60 mi).

: Aerodynamic parts drastically change cornering. High-level front bumpers combined with low-level rear parts cause oversteer , while the opposite setup results in understeer . ### Progression and Unlocks

: It is highly recommended to use manual shifting because the automatic setting shifts too early, leading to a significant loss of power.

: Winning depends on depleting the rival's health (SP gauge). You deal damage by staying ahead of them; collisions can also damage SP if you force a "wall-check".

: Activates hazard lights, which can be used to forfeit a race.

Xtreme Racer Zero — Tokyo

: Reaching 1,860 miles (3,000 km) on a car's odometer unlocks hidden "Level 5" or higher upgrades for the engine, muffler, and body.

For a visual guide on advanced techniques and how to maximize your early-game income, check out these tips: Tokyo Xtreme Racer Zero

: Drive at least 25 km (15 mi) in a single expressway session to earn a 100,000 CP bonus. This increases every additional 25 km, capping at 500,000 CP once you hit 100 km (60 mi). : Reaching 1,860 miles (3,000 km) on a

: Aerodynamic parts drastically change cornering. High-level front bumpers combined with low-level rear parts cause oversteer , while the opposite setup results in understeer . ### Progression and Unlocks : Aerodynamic parts drastically change cornering

: It is highly recommended to use manual shifting because the automatic setting shifts too early, leading to a significant loss of power.

: Winning depends on depleting the rival's health (SP gauge). You deal damage by staying ahead of them; collisions can also damage SP if you force a "wall-check".

: Activates hazard lights, which can be used to forfeit a race.

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