A distinct 100-player mode that allows for chaotic, large-scale strategy, encouraging alliances or maneuvering between teams. Critical Reception & State of the Game Warlander: The Game That Refuses To Die (I Hope!)

Before a match, players set up a "deck" of characters, choosing between different power tiers (rarity-based) to spawn throughout the game as they earn points, allowing for progression within a single match. Key Features

Features a "committed" combat style where attacks are purposeful and parrying at the right time allows for significant damage.

Players choose from three distinct classes:

Specialized in melee combat, using swords and shields to hold the frontline and protect teammates.

Matches involve taking control of tactical towers, using catapults, building rams, and breaching castle walls.

Focused on long-range damage, casting fire and lightning spells.

Players are divided into multiple armies (two-army or five-army modes) in a MOBA-style setup. Each team's goal is to invade enemy castles and destroy their castle core.


Announcing the Return of the
Foundation for Critical Thinking Press

The Foundation for Critical Thinking has reopened its publishing house at FCTPress.Org. Several publications are available now, including the award-winning Critical Thinking Therapy: For Happiness and Self-Actualization, with more to come.

The FCT Press also offers self-publishing services for authors.