Technical communities and "repackers" often document how they compress GTA V from its standard ~120GB down to as little as 2.5GB . These "papers" or guides explain that this is achieved by stripping non-essential assets like multi-language audio, high-resolution textures, and specific mission data.
If you are looking for academic or technical discussions related to GTA and its data management, these are the most relevant sources: Wysoce skompresowana gra komputerowa Grand Thef...
(PDF) Playing the interface: a case study of Grand Theft Auto Key Technical Papers and Analyses A Master's thesis
While there isn't a single official "paper" with that exact title, research on typically focuses on the technical engine (RAGE) , its massive open-world design, or user-made modifications that compress the game's file size. Key Technical Papers and Analyses its massive open-world design
A Master's thesis from Wrocław University of Science and Technology discusses the Rockstar Advanced Game Engine (RAGE) used in GTA V. It details how texture compression methods like ETC2 are utilized to reduce memory usage while maintaining visual quality.
If your interest is more about the game's structure or impact, consider these: